Gran Turismo 5 Damage
The latest driving game to hit the UK, Gran Turismo 5, is the first game out of all the previous Gran Turismo games and franchises which accurately portrays real damage to the car. Gran Turismo 5 simulates both mechanical damage to the car (such as the engine, brakes etc) as well as detailed external damage simulation. Makers of Gran Turismo 5 have even managed to replicate real-time deformation of different components of the engine which vary depending on the velocity, angle of impact and even depending on what you hit (moving vehicle, post, wall etc).
As well as this it has also been announced at the Tokyo Game Show 2009 in Japan that for the first time ever in the Gran Turismo series it will be possible to overturn and flip cars which will add a new level of realism to the game.
We have been told that all the cars in GT5 will be divided into two categories - 'standard' vehicles and 'premium' vehicles.
Standard vehicles in GT5 have the standard damage modelling on them. They will all include the simple damage model which includes accurate modelling of dents, dirt, and scratches appearing on the car following a collision or an accident. They will also include fairly accurate interior damage, engine wear and other mechanical damage such as tyre degradation.
Premium vehicles as they will be known in Gran Turismo 5, will have much more accurate and comprehensive damage modelling. It will accurately be able to replicate both minor and major damage. The major damage even goes to the extent of car panels being torn off the vehicle and wheels falling off after a big impact. The first time damage was included in a Gran Turismo game was in GT2 but this only included basic mechanical damage as it was believed that the car manufacturers didn't want to see their cars being damaged and wrecked. In Gran Turismo 5 this decision has clearly been changed and now your free to wreck your favourite car.